A downloadable game for Windows, macOS, and Linux

Buy Now$15.00 USD or more

EMIGRATE TO WESTERN EUROPE.
MAKE CORNFLAKE NACHOS.
CONFRONT THE GHOSTS OF A DEAD INTERNET.
PRETEND YOU DON'T SPEAK ENGLISH.
BUILD A BLENDER OUT OF PLASTIC SPOONS.
GET ARRESTED FOR APOLOGIZING TO A COP INFORMALLY.
KISS YOUR CRUSH.
START AN ARMED INSURRECTION.
WATCH ANIME.
DIE FIGHTING FOR YOUR RIGHTS IN A BLAZE OF GLORY.
START OVER IN NORTH AFRICA.
WATCH LESS ANIME THIS TIME.

Four Horsemen is a visual novel / SLG about homelands and the immigrant experience. Play as a group of four contemporary immigrant teenagers squatting in a World War II era machine gun bunker, trying to find a place for themselves in a pre-apocalyptic, present-dystopian country that has no place for them. Will you go native, turning against your own people to bury the past your parents fled to escape? Will you cling to your parents' identity at any cost, at the price of being a permanent stranger in your home country? Or will you strike out on your own, turning against both your homelands to shape a destiny for yourself? Love is all you need...and also improvised firearms.

Drawing from the developers' own lived experiences, interviews with current and former immigrant teens from around the world, and a year of painstaking anthropological research, featuring 4 different main storylines, 9 different endings, 12 different playable homelands (all of which play differently), and a multitude of agonizing, important decisions, Four Horsemen is the most heartwarmingly familiar, brutally honest video game about the immigrant experience ever created. One playthrough can be finished in a matter of hours, but you'll want to revisit it again and again to see all of the many stories the game has to tell...and to pursue that elusive dream of a land you can call your own.

Exciting Bullet Points!!

  • YOUR DECISIONS MATTER. Hard choices you make at the beginning come back to haunt you at the end. Characters turn out to be heroic or villainous depending on how you treat them--and they don't always reward you for treating them well.
  • NO TWO COUNTRIES PLAY ALIKE. Each homeland has its own unique vocabulary, set of cultural values, prejudices, and history. Choices that are a good idea in one country turn out to be a reaaaaally bad idea in another. Like a real immigrant, you'll have to read your new culture and learn to adapt.
  • NOT JUST BLACK AND WHITE. No faction reputation system! No alignment meter! Four Horsemen offers realistic, genuinely difficult moral choices, and to some questions there are no right answers--only different consequences.
  • DELIGHTFUL CRAFTING SYSTEM. Make that cold, austere war bunker feel like home--dive into dumpsters scrounging for parts, or buy them with your earnings from your terrible day job, and make reasonable DIY facsimiles of things you can't afford! Characters interact with things you build. Make a disco ball and they'll throw a dance party, patch up that hole in the roof and they'll enjoy a quiet moment together on a rainy day. But beware--the system is not exactly fair to immigrants...
  • TRIUMPH OVER HATE. A bigot pulls a knife on you--what do you do? Do you try to de-escalate the situation with words...or respond by drawing your own blade? Our combat system replicates the anxiety and tension of real violence, not a power fantasy.
  • THE MOST ADVANCED PROFANITY SYSTEM IN A VIDEO GAME, EVER. Audited by real current and former teenaged native speakers! Learn how to cast aspersions on a person's ancestry in 10 different real-world languages!

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. Your purchase comes with a Steam key. You will get access to the following files:

Windows and Linux (64-bit) 236 MB
Version 1.2.0
MacOS (64-bit) 221 MB
Version 1.2.0
Windows (32-bit) 222 MB
Version 1.2.0
Linux (32-bit, 64-bit) 226 MB
Version 1.2.0

Development log

Comments

Log in with itch.io to leave a comment.

(2 edits) (+1)

So. I got this in the Racial Justice bundle and I really enjoyed it. Like everyone else, I'm wondering how to do the Hangman's throne ending. However.

On one of the routes I played as having all the main characters be Aurin. That was fine, at first. Then I started playing through Athena/Pestilence?'s route. 

I don't know how to tell you this but it is .... extremely inappropriate, I think, to have the suffering of refugees who are fleeing persecution and facing discrimination be equated to a situation where you have the daughter of a Nazi killer (who.... is it Pestilence??? the name that was given to her in my game was Athena. Anyways, her  father is pretty clearly shown to be a Nazi) trying to say she's oppressed. Like. It's not comparable. It's really not.  And I absolutely cannot sympathize with her in that instance.

And it's pretty ahistorical, too. Like. A lot of Nazis got away with what they did. There are still Nazis- original ones, who participated in the genocide- hiding and not facing punishment. They're living normal lives. They got away with it. 

I just dont think it's possible to equate the two things. It makes a lot more sense when you're playing as Marianne Empire refugees, or Cristelenos, but not when you play as Angleterre refugees, or Aurin ones either. Because... reverse racism isn't real. 

I like this game. But I don't think I'll ever be able to play the Aurin route- or the Angleterre one, for that matter- again.

(4 edits)

Hi Alarys,

I'm glad you've been enjoying the game! I understand your feelings about that route in Aurentin and I appreciate your perspective. I anticipated this might be controversial, and I don't expect to convince you, but I feel like I should at least explain what my thinking was for writing it that way.

(Spoilers ahead.)

One of the many historical inspirations for that route, and for the design of the Auric setting in general, was the fate of the children of Nazis whose parents were killed in WWII, many of who emigrated to countries in South America, changed their names, and disappeared into the local population. As I myself am a descendant of specific people who participated in crimes against humanity--which, without getting into detail, were part of a terrible historical moment absolutely comparable in scale and inhumanity to the Holocaust--the stories I found of assimilated immigrants rediscovering their lost heritage and discovering that their parents and ancestors had committed terrible atrocities in their homeland resonated with me. Revelations like this dramatically affect how people born within a diaspora internalize their treatment by local people in a new country, and how their heritage fits into their personal identity. Such context can change the theme of a person's struggle as an immigrant, and indeed the theme of their entire life, from self-determination to transgenerational atonement. 

For this conflict to be reflected meaningfully in the game I needed to give Athena (and the player) options in how to process this information into her identity and her struggle against her own oppression, which accurately reflect both historical examples and my own lived experience. That meant leaving in the choice for Athena to become a Nazi herself...if only so it would actually mean something, with real stakes, if she refused it.

The Auric Riders are not Nazis, they are the children of Nazis. The communities that the historical children of Nazis emigrated to often didn't make that distinction, and the result was sometimes adults who became fierce opponents of what their parents stood for, and sometimes it was more Nazis. I am sorry for putting you in the uncomfortable position of empathizing with them, even though making people uncomfortable is exactly what this game is intended to do.

In the game's launch marketing I emphasized that this game would not just be a feel-good story about heroic immigrants rising up against the oppression of local bigots, because sometimes the context behind true immigrant stories is much more complicated than the origin myths that second-generation immigrants are told. That marketing never reached customers who bought the game through the bundle, and I apologize that this wasn't communicated well on the itch.io store page.

-K

(+2)(-4)

"reverse racism" isn't real because they just call that racism.

This game doesn’t mess around with its themes! A bit too real for my liking, but definitely worth a try.

(+4)

same comment as everyone else, the shrapnel disappears from the build list after the shovel is purchased. I really want to see the true ending of this game, please consider patching this or showing how to get around it!! this story is so rich and I need to see it through

(2 edits) (+1)

I'm not sure if it's just a rare Dumpster item but for the life of me I can't find a AC polyphase might be, please help!! I really want to get the good ending (edit: I don't think you can, but if you want a microwave badly... try starting the green route)

(+1)

I like this game a lot but I really wish there was a walkthrough or something to help get all of the endings. I feel kind of like I'm at the mercy of RNG in the part of the game where I'm building a movement and like it's impossible to get the "good" end. 

(1 edit)

Bus stop fight was confusing. I didn't know which key to press to back off and got punched. And Sharon fight just didn't work here. I could switch which character I wanted to use but I couldn't pick. I tried every key and I couldn't pick a character so my game "ended" there because I couldn't progress with the fight.
By the way, my ctrl keys and my big enter key are broken. I only use the calculator enter key. So maybe it was one of those keys?

This game is so good. I want to see the rest of it.

(1 edit)

Hey, so this game failed to install on Linux. I used the itch desktop app to install it, it downloaded a .tar.bz2 archive but did not extract it. So in my game install folder I just have an archive and nothing else. Could you please either:

  1. Pick a different format for the archive that’s more commonly used (e.g. .tar.gz)
  2. Ask the itch app developers to sort this out(?)
(+2)

Hello.
I really like your game so far. Well. Played the green road until the very bad end as immigrants from Green Islands and that shocked me enough to make me stop playing it from some time. Anyway.
I tried playing again, pink (sharon) route, as French immigrants from the Marianne Empire when I noticed some problems. "Ignoring Charlotte" and "Ignoring Sharon" both lead to Marie ignoring Charlotte. And I don't know why, but the Act II seems to end right away if I pick an option about Sharon's clique being there, and Act III starts then.

I'm a bit confused. Can I have some help please ? Thank you.
(Also, as a French person, I second what was said earlier. J'en avoir plein le cul is not... grammarly correct, no one says Sacre bleu (it's Sacrebleu, which no one says either. No idea why people are saying tigress or lion or little lion. I'm confused.)

Late to the conversation, but it seems to me that every civilization you pick is a mashup of several real-world cultures, not just one. For example, the Gaikokuan civilization seems to have English elements as well as Japanese ones. The stuff about big cats may not be relevant to France, but it might very well be relevant to another culture in the mashup.

(+4)

PLEASE HELP: I love this game, so much, but i'm unable to reach the final ending. I believe my main issue is the "Shrapnel Plowshare" disapearing. Please help?

hey, while trying to kill sharon im getting stuck on one of the commands, its telling me im not spelling it right, it looks like "glt reset --hard HEAD" any help with that?

(+1)

it's git with an i :)

(+2)

Hello! I also enjoyed your game quite a bit, it's really fantastic. However, I also seem to be barred from reaching the true ending. I cannot craft the Plowshare because it disappears as an option as soon as I buy the shovel, and if I go down the death route enough to get both the plowshare and the shiv on the same place, I also get the error 'You cannot build this now'. I'm not sure what to do here @.@

(+1)

Hey! i'm a big fan of the game, and really enjoy the different languages the characters swear with. 

I especially enjoy the french, as a French myself, but some of the uses of terms just don't work...

 "J'en avoir plein le cul" is wrongly conjugate. You should say "J'en ai plein le cul". "avoir" is infinitive, so it can't be used in a conjugated sentence. 

"Hélas", meaning "Sadly", with something changing. Simply saying "Hélas !", as simply saying "Sadly!" doesn't mean anything. If you want to use has-been traditionnal words, for the caricature, you may replace it with "Sacrebleu !" (nobody says sacrebleu in french, be reassured), or, for more modern terms, "Flûte !" which is a polite version of "Merde !" meaning "Damn it !"

little last thing, in french, the exclamation point is seperated to the rest of the sentence with a space. Exemple : "Bonjour !", not "Bonjour!"

These are the more common errors, but they are more charming that offensive. Seeing you, english-speaking people, saying French words is very cute, cause the English accent in French is consider cute, as for the French accent in English (from what i know).

Anyway, thanks for your game !

(+2)

Hi! I really like this game, especially the Rad End. I'm trying to craft Shrapnel Plowshare, but it keeps displaying a message that says "Error cannot craft this item yet" even though I have all the necessary supplies. How can I fix this? Thanks for your help!

This game is so wonderful, I'm really enjoying it a lot! I'm working towards the true ending, but I can't make the plow -- the option to create it disappears as soon as I get the shovel. Is there a way around this?

Thank you for your time and for making such a thoughtful and engaging game.  As a second-gen immigrant myself, I really appreciated this experience.

love this game! however, i can't seem to get the purple ending at all? i've gotten all of the other seals, and tried making the throne and then getting the green ending, but nothing changed?

Same here.  Does anyone have a walkthrough or something?

(+1)

hey! I was stuck on this for a while. you have access to more purple options in each act, so I suggest the following: keep visiting 'dad' until the option no longer produces an outcome, then play the pink route until act 2 starts. the next act will have more purple plot points, max those out then continue the pink route for act 3, you'll be able to complete the story then

Okay, thanks! 

Trying to delete Sharon rn but when it says "type rm -rf /Untitled Project/-git to cut off sharons head" it tells me i've misspelt it somehow? i would like some help

(2 edits)

Hi Gobie888,

The required command is

rm -rf ~/Untitled Project/.git

At the time I wrote that scene I was unaware that some keyboard layouts do not have a tilde key.

You can get through that sequence by copying and pasting the command above.

Best,
K

Thank you! much appreciated

(+1)

That command wouldn’t work on an actual command line. :P You can’t have spaces in command arguments. “rm -rf ~/Untitled Project.git” will delete the folder “~/Untitled” and the folder “Project.git”, they are treated separately.

You also don’t need the ~/ part if you’ve just launched a terminal, and you’re in your home folder already.

broke my immersion that I can't escape that space ^^;

Ran across an error on Mac saying "No valid save locations". Any idea what might've caused it?

I love this game a lot, but I think I'm locked out of getting the true end? Or maybe I'm just not doing something right because I'm not sure if this is required for the "true" end. I get locked out of re-making the PVC bongstaff after the disco ball breaks. I'd assume that all the colored name items are required but I'm not sure. If anyone knows what's up or if I'm doing something wrong lmk!

(1 edit)

I've enjoyed this game for a while on steam, and seeing it in this bundle reminded me how much I appreciate it and want others to see it for how wonderful it is too.
Iasmin/DELTAHEAD's wonderful art really brings the characters to life! And the writing hits even harder these days. It really goes the extra mile where each country feels like its own place.Its really interesting to me how even a fail state like "you don't have enough materials for a event you were planning on having because the dump didn't have what you need and you spent all your money on snacks" or "the same person robbed you three times on three different trips to the hardware store despite your best efforts at not engaging and arguing back" becomes richer with characterization. 
Sometimes I reread the Kickstarter pages and wonder about things that could have been, but that just makes me all the more satisfied this tale got to be told.

(PS- does Eris only unlock on a playthrough when you've reached a ending in all of the main four's routes or do you have to go through all the possiblities? I can't seem to get her to pop up.)

(+6)(-1)

That asshole racist in the gameplay footage is so infuriating, I want to buy the game at full price and put him 60 feet under!

(+6)

Thanks for your support! This is in fact a route you can pursue in the game.
But in the game as in real life, there are consequences...

(+5)

how could you tempt me like this

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 126, in script call
  File "game/progression.rpy", line 1955, in script call
  File "game/progression.rpy", line 685, in script call
  File "game/progression.rpy", line 2186, in script call
  File "game/arcs/mundane/famine_dad.rpy", line 466, in script
  File "game/arcs/mundane/famine_dad.rpy", line 466, in <module>
KeyError: u'famineDadAssertiveness'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 126, in script call
  File "game/progression.rpy", line 1955, in script call
  File "game/progression.rpy", line 685, in script call
  File "game/progression.rpy", line 2186, in script call
  File "game/arcs/mundane/famine_dad.rpy", line 466, in script
  File "D:\Games\itch\Four Horsemen\FourHorsemen-1.20-pc\renpy\ast.py", line 814, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Games\itch\Four Horsemen\FourHorsemen-1.20-pc\renpy\python.py", line 1719, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/arcs/mundane/famine_dad.rpy", line 466, in <module>
KeyError: u'famineDadAssertiveness'

Windows-8-6.2.9200
Ren'Py 6.99.12.4.2187
Four Horsemen 1.2000000
[/code]

(+2)

Thanks for the bug report, TinKelp! We are already working on this bug and will soon release a fix.

Hello, may I inquire how the update is coming? I hope everyone on the team is doing well. Regardless of patch status, I wish you all a happy new year.

(+2)(-2)

Hi!
If I might humbly suggest, it would make sense to lower the price while the game is included in special bundles (many developers do during Humble Bundles).
Case in point, right now the Anime Rhapsody Bundle is pretty cheap and includes Four Horsemen, while there isn't even a 10% discount here or on Steam... Not telling you how to price your games, but I tend to avoid buying bundles (except Humble) because I prefer directly supporting the developers whose games I want to play, not having the revenue being split between 10 creators when I'm only going to play one or two of the games. But if the game remains full price it's hard to justify the standalone purchase.

(+1)

Hi! I've played through two (or three??) paths of this game, and I'd love to finish it! Is there a guide or any sort of resource like that we can use to help us find different endings? The game told me I broke "the final seal," which made me think I successfully finished all four storylines, but it looks like I still haven't finished War's or Famine's, and I have absolutely NO clue where to go to finish them or even FIND them. Thank you! 

I bought It but no Steam Key in my e-mail. :(

(1 edit)

Hi Cobaya (and others who have had this issue),

Apologies for the delay. There seems to be a conflict between Steam's policy around distributing keys and itch.io's policy for supplying Steam keys with purchases. I contacted itch.io support about this a while back but have yet to hear back from them.

Since it may be a while before this issue is resolved, I have manually requested a Steam key for you. You should receive it within a few hours.

Best, 
 Kevin

(3 edits)

No Steam key for me /:

I paid via CB...checked my email and got nothing.

Just do like others here and put a redeem Steam Key on purchase page...more easy for everyone ^^

Apologies for the late response--please check your email.

The purchase notes say this is supposed to come with a Steam key, but I don't have one on my download page. Is there an email I should send my payment info to in order to get a key? Thanks.

Hi teatime,

Check your email--you should have a Steam key waiting for you in your inbox. :)

- K

Just got an email with the key; thank you!

(+1)

Met the creator. Was moved by the idea. And surprisingly to myself played the game through twice. It is designed like a classic movie - it takes a while to get going, and it doesn't exactly telegraph what will happen.  It's like a good book - it takes some persistence to get to the good stuff. But definitely the complex immigrant stories and sub-srories, especially as they affect multiple generations, are worth experiencing.

id like to say from reading the description and from the brief tim ive played of this game i can tell its going to be good, however i feel i should mention a few problems i have with the game: 1 from 1st glance there doesnt seem to be an imediate way to save the game which is a problem and 2. this is a minor thing but i feel the contries need a breif description when u hover over them as it was hard for me to make a decion just going off their names alone

(1 edit) (+2)

I’m glad you enjoy the game, furyousd!

1. The game autosaves after each ingame day, at the end of the Night phase. This is meant to discourage savescumming.

2. This was originally a deliberate choice—the names are meant to draw you to countries that resonate with your real-world experience, and we wanted players to not really know what they were getting into (just like real immigrants often do). But feedback has shown that this vagueness keeps some immigrant players from identifying countries that reflect their own heritage. We are considering adding country descriptions in a future patch.

While of course expanding a post release game is not to be taken lightly, given how much detail and research went into the specifics would help people to know what they're getting. 

(1 edit)

Agreed! We'd love to add this feature, but only if we can do it right.

(1 edit) (-1)

ok so hears my thoughts: 

1 save scumming for me at least is a way of me choosing which choice i would  go with if it was me in that situation, without it i can choose a choice and then later think to myself well that's not what i would of done at all in that situation and then i will have to either completely start the game again or reload the closest auto save file which is very annoying to do and ruins my immersion into the game

2. i see your point but in my case none of the names resonated with me (i'm Australian) so without descriptions i just ended up going through all of them untill i found characters with names and ethnicity/colours that i like/felt best represented what i wanted and even then i stopped playing because of a lack of being able to save freely so i could stop whenever and wherever i wanted to,

anyway i do think the game has a great concept and i will revisit it at some point when i have the time to do so maybe after u decide weather or not to add descriptions to the countries in a future patch as if u did that would help immensely with starting out the game again