A downloadable game for Windows, macOS, and Linux

Buy Now$15.00 USD or more

EMIGRATE TO WESTERN EUROPE.
MAKE CORNFLAKE NACHOS.
CONFRONT THE GHOSTS OF A DEAD INTERNET.
PRETEND YOU DON'T SPEAK ENGLISH.
BUILD A BLENDER OUT OF PLASTIC SPOONS.
GET ARRESTED FOR APOLOGIZING TO A COP INFORMALLY.
KISS YOUR CRUSH.
START AN ARMED INSURRECTION.
WATCH ANIME.
DIE FIGHTING FOR YOUR RIGHTS IN A BLAZE OF GLORY.
START OVER IN NORTH AFRICA.
WATCH LESS ANIME THIS TIME.

Four Horsemen is a visual novel / SLG about homelands and the immigrant experience. Play as a group of four contemporary immigrant teenagers squatting in a World War II era machine gun bunker, trying to find a place for themselves in a pre-apocalyptic, present-dystopian country that has no place for them. Will you go native, turning against your own people to bury the past your parents fled to escape? Will you cling to your parents' identity at any cost, at the price of being a permanent stranger in your home country? Or will you strike out on your own, turning against both your homelands to shape a destiny for yourself? Love is all you need...and also improvised firearms.

Drawing from real lived experience, interviews with current and former immigrant teens from around the world, and a year of painstaking anthropological research, featuring 4 different main storylines, 9 different endings, 12 different playable homelands (all of which play differently), and a multitude of agonizing, important decisions, Four Horsemen is the most heartwarmingly familiar, brutally honest video game about the immigrant experience ever created. One playthrough can be finished in a matter of hours, but you'll want to revisit it again and again to see all of the many stories the game has to tell...and to pursue that elusive dream of a land you can call your own.

Exciting Bullet Points!!

  • YOUR DECISIONS MATTER. Hard choices you make at the beginning come back to haunt you at the end. Characters turn out to be heroic or villainous depending on how you treat them--and they don't always reward you for treating them well.
  • NO TWO COUNTRIES PLAY ALIKE. Each homeland has its own unique vocabulary, set of cultural values, prejudices, and history. Choices that are a good idea in one country turn out to be a reaaaaally bad idea in another. Like a real immigrant, you'll have to read your new culture and learn to adapt.
  • NOT JUST BLACK AND WHITE. No faction reputation system! No alignment meter! Four Horsemen offers realistic, genuinely difficult moral choices, and to some questions there are no right answers--only different consequences.
  • DELIGHTFUL CRAFTING SYSTEM. Make that cold, austere war bunker feel like home--dive into dumpsters scrounging for parts, or buy them with your earnings from your terrible day job, and make reasonable DIY facsimiles of things you can't afford! Characters interact with things you build. Make a disco ball and they'll throw a dance party, patch up that hole in the roof and they'll enjoy a quiet moment together on a rainy day. But beware--the system is not exactly fair to immigrants...
  • TRIUMPH OVER HATE. A bigot pulls a knife on you--what do you do? Do you try to de-escalate the situation with words...or respond by drawing your own blade? Our combat system replicates the anxiety and tension of real violence, not a power fantasy.
  • THE MOST ADVANCED PROFANITY SYSTEM IN A VIDEO GAME, EVER. Audited by real current and former teenaged native speakers! Learn how to cast aspersions on a person's ancestry in 10 different real-world languages!

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15.00 USD. Your purchase comes with a Steam key. You will get access to the following files:

Windows and Linux (64-bit) Version 1.2.0 236 MB
MacOS (64-bit) Version 1.2.0 221 MB
Windows (32-bit) Version 1.2.0 222 MB
Linux (32-bit, 64-bit) Version 1.2.0 226 MB

Development log

Comments

Log in with your itch.io account to leave a comment.

Met the creator. Was moved by the idea. And surprisingly to myself played the game through twice. It is designed like a classic movie - it takes a while to get going, and it doesn't exactly telegraph what will happen.  It's like a good book - it takes some persistence to get to the good stuff. But definitely the complex immigrant stories and sub-srories, especially as they affect multiple generations, are worth experiencing.

id like to say from reading the description and from the brief tim ive played of this game i can tell its going to be good, however i feel i should mention a few problems i have with the game: 1 from 1st glance there doesnt seem to be an imediate way to save the game which is a problem and 2. this is a minor thing but i feel the contries need a breif description when u hover over them as it was hard for me to make a decion just going off their names alone

(Edited 1 time) (+1)

I’m glad you enjoy the game, furyousd!

1. The game autosaves after each ingame day, at the end of the Night phase. This is meant to discourage savescumming.

2. This was originally a deliberate choice—the names are meant to draw you to countries that resonate with your real-world experience, and we wanted players to not really know what they were getting into (just like real immigrants often do). But feedback has shown that this vagueness keeps some immigrant players from identifying countries that reflect their own heritage. We are considering adding country descriptions in a future patch.

While of course expanding a post release game is not to be taken lightly, given how much detail and research went into the specifics would help people to know what they're getting.